A2 Key for Schools (KET) Reading & Writing Part 4 Test – Creative Hobbies & Online Communities 3

Reading » A2 Reading Tests » A2 Key for Schools (KET) Reading & Writing Part 4 Test – Creative Hobbies & Online Communities

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Test 1

Questions 19-24

For each question, choose the correct answer.

Building Virtual Houses

Many young people enjoy playing video games where they can create their own worlds. One of the most popular activities is building virtual houses on the computer (19)…………… . Players do not need real wood or stone. Instead, they use small square (20)…………… to build the walls, floors, and roofs.

Before they begin, they must find a (21)…………… space to put their new home. Then, they start putting the pieces together. It is important to leave open spaces for doors and (22)…………… so the house looks beautiful.

Some players (23)…………… many hours making their houses perfect. They often work with their friends to build a whole city. When everything is finished, they feel very proud. This kind of game is a great way to use your imagination and (24)…………… a lot of fun!

19 A screen   B keyboard   C camera

20 A blocks   B boxes   C lines

21 A big   B tall   C heavy

22 A windows   B gardens   C streets

23 A spend   B take   C keep

24 A have   B make   C do

Answer Key & Explanations

19 A (screen): In a video game, you see the house you are building on a computer "screen." A "keyboard" is used for typing, and a "camera" is for taking photos; you do not build houses on them.

20 A (blocks): In world-building video games, players use square "blocks" as the materials to build walls and roofs. We do not use "boxes" (which are for keeping things inside) or flat "lines" as physical building materials.

21 A (big): You need a large area of ground for a new home, so you look for a "big" space. "Tall" describes height (like a person or building), and "heavy" describes weight, which do not fit the word "space."

22 A (windows): The text mentions leaving open spaces in the walls. These spaces are for doors and "windows." "Gardens" and "streets" are located outside the house, not in the open spaces of the walls.

23 A (spend): "Spend time" (or spend hours) is a fixed English collocation used to describe using your time to do an activity. We do not use the verbs "take" or "keep" in this specific pattern with hours.

24 A (have): "Have fun" is a common English collocation that describes enjoying yourself. We do not say "make fun" (which means to laugh at someone unkindly) or "do fun."

    Test 2

    Questions 19-24

    For each question, choose the correct answer.

    Designing Digital Clothes

    Many young people enjoy playing video games on their computers. Now, there is a new and exciting hobby for players. You can design digital clothes for your favourite game characters to (19)…………… . This means you can create a special look for them.

    To start, you use a simple computer programme. First, you have to (20)…………… what kind of clothes you want to make. You can make winter coats or summer hats. Then, you can add bright (21)…………… like red and yellow to make everything look amazing. Some players also (22)…………… sure their characters have cool shoes to walk in.

    When you finish, you can put the new clothes into your game. It is a great (23)…………… to show your ideas to other players online. Many teenagers (24)…………… hours doing this because it is so much fun. If you like fashion and games, you should try it!

    19 A wear   B dress   C carry

    20 A choose   B guess   C think

    21 A marks   B lights   C colours

    22 A do   B get   C make

    23 A plan   B way   C idea

    24 A keep   B spend   C take

    Answer Key & Explanations

    19 A (wear): This tests semantic fit. Characters "wear" clothes on their bodies. "Dress" is usually used to describe putting clothes on a person (e.g., dress a baby), and "carry" means holding something in your hands or arms.

    20 A (choose): This tests semantic fit. You "choose" or decide what item you want to make. "Guess" does not make sense in a design process, and "think" requires the preposition "about" (think about what).

    21 C (colours): This tests broader context. The text mentions "red and yellow," which are examples of "colours". "Marks" and "lights" do not match the examples given in the sentence.

    22 C (make): This tests collocation. In English, the correct fixed phrase is to "make sure" when you confirm or check something. We do not use the verbs "do" or "get" with the adjective "sure" in this way.

    23 B (way): This tests phrase-level meaning. "A great way to do something" is a very common A2 expression that means a good method. While "plan" and "idea" are similar in meaning, they do not fit this specific grammatical structure.

    24 B (spend): This tests collocation. In English, people "spend" time or hours doing an activity. We do not use "keep" with hours in this context, and "take" requires a different structure (e.g., "it takes teenagers hours").

      Test 3

      Questions 19-24

      For each question, choose the correct answer.

      Online Typing Games

      Many teenagers use a computer every day for their schoolwork. To get better at using the keyboard, some students (19)…………… to play online typing games.

      When you open a game, you usually see different (20)…………… falling down the screen. You must read them and press the correct letters as quickly as possible. It is important to make small, quick movements with your (21)…………… and try not to look down.

      To get a high score, you need to be very (22)…………… . The quicker you type, the more points the computer gives you. It takes a lot of practice, but it is a great feeling when you (23)…………… the game. These typing activities are a wonderful (24)…………… to learn a new skill and have fun.

      19 A decide   B think   C enjoy

      20 A words   B notes   C stories

      21 A fingers   B hands   C arms

      22 A fast   B busy   C early

      23 A win   B earn   C catch

      24 A way   B road   C path

      Answer Key & Explanations

      19 A (decide): This tests phrase-level meaning and verb patterns. The verb "decide" correctly takes the infinitive "to play". "Think" requires the preposition "about" (think about playing), and "enjoy" is followed by the -ing form (enjoy playing).

      20 A (words): This tests semantic fit within the context. In a typing game, you read and type "words". "Notes" are usually associated with music or short written messages, and "stories" are too long to fall as individual targets on a screen.

      21 A (fingers): This tests broader context. You use your "fingers" to make the small, precise movements required to press keys on a keyboard. "Hands" is too general for pressing individual keys, and it is impossible to type with your "arms".

      22 A (fast): This tests semantic fit. The sentence explains that typing quickly gives you more points, so you need to be "fast". "Busy" (having a lot to do) and "early" (before the usual time) do not make sense when talking about typing speed.

      23 A (win): This tests a standard A2 collocation. In English, you "win" a game. You can "earn" points or money, and you "catch" a physical object like a ball, but you cannot earn or catch a game.

      24 A (way): This tests a very common collocation. The phrase "a wonderful way to [do something]" is a fixed expression describing a method or activity. "Road" and "path" refer to physical routes for walking or driving and do not fit this grammatical structure.

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