A2 Key for Schools (KET) Reading & Writing Part 4 Test – Digital Media & The Internet 3

Reading » A2 Reading Tests » A2 Key for Schools (KET) Reading & Writing Part 4 Test – Digital Media & The Internet

Pages:   123456

Test 1

Questions 19-24

For each question, choose the correct answer.

Reading the News Online

Many people today like to use the internet to find out what is happening. In the past, people bought a newspaper to read about the news. Now, it is very easy to read the news online. You can visit many different (19)…………… on your computer or smartphone to find interesting stories.

Reading news online is very (20)…………… . As soon as something happens, you can see the story on the internet. This means you can get the latest (21)…………… immediately. You can also watch videos and look at pictures of events from all over the (22)…………… .

However, you must be careful when you are (23)…………… stories on the internet. Sometimes, the news is not true. It is always a good idea to (24)…………… sure the facts are right by looking at more than one page.

19 A websites   B programs   C keyboards

20 A fast   B soon   C ready

21 A information   B advice   C message

22 A world   B earth   C ground

23 A reading   B watching   C speaking

24 A make   B do   C keep

Answer Key & Explanations

19 A (websites): You use a computer or smartphone to visit "websites" on the internet. We open "programs" and we type on "keyboards," but we do not visit them to read the news.

20 A (fast): We need an adjective to describe the speed of getting news online. "Fast" fits the context perfectly. "Soon" is an adverb of time, and "ready" means prepared, which does not make sense here.

21 A (information): News gives us facts, which is "information." News does not typically give "advice" (suggestions on what to do), and a "message" is usually a private text or note sent from one person to another.

22 A (world): The phrase "all over the world" is a fixed phrase in English meaning everywhere on the planet. We do not say "all over the earth" or "all over the ground" in this context.

23 A (reading): The object of the sentence is "stories." You "read" text-based stories. You "watch" videos or television, and you "speak" languages or words.

24 A (make): "Make sure" is a common English collocation that means to check that something is true or safe. We do not use the verbs "do" or "keep" with the word "sure."

    Test 2

    Questions 19-24

    For each question, choose the correct answer.

    Making a Music Playlist

    Many young people love listening to music on their phones or computers. To enjoy your favourite songs, it is a great idea to create a digital playlist. This is a list of tracks that you keep in one place. You can (19)…………… a special playlist for a party or for studying in your bedroom.

    It is very easy to do. First, you need to (20)…………… the songs you want. Music apps have millions of tracks, so you can always find the ones you like. You can also (21)…………… time looking for new singers.

    After you finish the playlist, you can listen to it (22)…………… you are on the bus or in your room. Many teenagers also like to (23)…………… their playlists with their friends online. It is exciting to see what other people enjoy, and you might (24)…………… some great new music too.

    19 A do   B have   C make

    20 A choose   B think   C guess

    21 A keep   B spend   C give

    22 A while   B during   C until

    23 A send   B share   C show

    24 A meet   B look   C find

    Answer Key & Explanations

    19 C (make): This tests collocation. In English, we "make" a playlist or a list. We do not "do" or "have" one in this context of creating it.

    20 A (choose): This tests semantic fit and grammar. You "choose" songs to put on a list. "Think" requires the preposition "about" (think about the songs), and "guess" does not make sense here.

    21 B (spend): This tests collocation. We "spend time" doing an activity. "Keep time" and "give time" are not used in this way.

    22 A (while): This tests broader context and grammar. "While" is used before a subject and a verb ("you are"). "During" is used before a noun, and "until" means up to a certain time, which does not fit the meaning.

    23 B (share): This tests semantic fit and dependent prepositions. You "share" something "with" someone. If you use "send" or "show", you must use the preposition "to" (send it to their friends).

    24 C (find): This tests phrase-level meaning. You "find" new music when you discover it. You "meet" people, not music, and "look" requires the preposition "for" (look for new music).

      Test 3

      Questions 19-24

      For each question, choose the correct answer.

      Playing Games Online Safely

      Playing video games online with other people can be very exciting. Many teenagers use the internet to play games together after school. It is a great way to (19)…………… new friends who like the same hobbies.

      In these games, players often join (20)…………… to work together and complete hard levels. They can send text messages or start (21)…………… to each other while playing.

      However, players must remember to be careful online. You should never (22)…………… personal information like your home address with strangers. If another player is rude, you can (23)…………… the game immediately and tell an adult. When you follow these simple rules, playing online is a (24)…………… and fun activity for everyone.

      19 A make   B do   C get

      20 A classes   B teams   C crowds

      21 A talking   B telling   C saying

      22 A share   B lend   C pass

      23 A leave   B move   C forget

      24 A quick   B safe   C clear

      Answer Key & Explanations

      19 A (make): This tests a standard verb-noun collocation. In English, the correct phrase is to "make friends." We do not use "do" or "get" with "friends" in this context.

      20 B (teams): This tests semantic fit within a gaming context. Gamers join "teams" to work together toward a common goal. "Classes" refers to school groups, and "crowds" refers to large groups of spectators, neither of which fit player groups in multiplayer games.

      21 A (talking): This tests phrase-level meaning and prepositional use. You "talk to" someone. "Telling" requires a direct object (e.g., telling someone something), and "saying" is followed by "to" only when repeating exact words, not for active conversation.

      22 A (share): This tests collocation and prepositional dependency. The sentence features the preposition "with" ("...with strangers"). The verb "share" fits naturally as "share [something] with [someone]." "Lend" and "pass" take different prepositions (e.g., lend to, pass to) and do not fit sharing digital information.

      23 A (leave): This tests broader context understanding. If a game becomes uncomfortable or unsafe due to a rude user, the logical safety action is to exit or "leave" the game. "Move" or "forget" do not describe stopping a digital game session.

      24 B (safe): This tests semantic fit across the paragraph. The entire final paragraph focuses on online safety rules. Therefore, following these rules makes playing online a "safe" activity. "Quick" or "clear" do not fit the advice on online safety.

        Pages:   123456